ΟΙ ΣΥΝΕΡΓΑΤΕΣ ΠΟΥ

ΣΥΜΒΑΛΛΟΥΝ ΕΝΕΡΓΑ ΣΤΗΝ ΕΠΙΤΥΧΙΑ


Bring time into your measurement and modeling -> do 4D modeling and measurement!

       4D = 3D (xyz) + 1D (time)

Perform measurements, get 3D points, and extract 3D surfaces over time with subjects that change shape or move. Photographs are shot at time intervals - called epochs. Each epoch is like a separate PhotoModeler project, with the added benefits of both automation and a more efficient solution by carrying forward information from one epoch to the next to tie the whole project together over time. Targets (coded and/or non-coded) can be tracked between epochs.

There are two styles of Motion project:

  • Multiple synchronized static cameras (= type 1)
  • Single camera with coded targets and slow moving subjects (= type 2)

A type 1 Motion project would have 2 or more fixed cameras (on tripods or similar). The cameras do not move during photography. Ideally the cameras are also synchronized (taking images at the same time). In a type 1 project the consistent coordinate system across epochs is defined by the static cameras.

A type 2 Motion project would use one or more cameras - and the cameras can move. The coordinate system is defined by a set of coded targets in the scene that do not move or change shape over time. In a type 2 project that uses a single camera (and is moved around to take photographs), the subject is either very slow moving or rests (does not move or change shape) while the photographs for one epoch are taken.

PhotoModeler Motion outputs animations and tables that show the 3D and 2D information of point movement over time.

Below are three examples using Motion. The first uses Dense Surface Modeling over time, the second tracks a shape change using targets and a single camera (type 2), and the third tracks dot targets over time to accurately measure object movement (multiple cameras type 1).

PhotoModeler Motion contains all the capabilities of PhotoModeler and PhotoModeler Scanner and adds measurement over time.

>> View PhotoModeler Motion in action <<


PhotoModeler Motion is used in these areas:

  • material deformation measuring and modeling
  • tracking moving targets
  • shape change of industrial parts (high speed or slow and static poses)
  • measuring volume changes over time
  • reverse animation (motion capture)

PhotoModeler Motion's main features:

  • user interface for viewing and managing epochs
  • import sets of still images, or extract frames from video
  • automated tracking of targets (coded and not coded) across epochs
  • automated propagation of properties across epochs
  • 3D animation output
  • epoch report - spreadsheet view of all data across epochs

...and it includes all of PhotoModeler's and PhotoModeler Scanner's main features:

  • SmartMatch: Automatic feature detection and matching. Use SmartMatch generate a low density point cloud, and to orient your photos.
  • DSM: Produces dense point clouds and detailed triangulated surfaces of textured objects in photographs without the use of a laser, projected light, or targets.
  • Easy to Use and Learn: Includes an advanced Windows user interface, Wizards for easy project set-up, extensive multimedia tutorials (over 4 hours playing time!), printed user guide, and extensive on-line help.
  • Modeling Tools: Create models using PhotoModeler's Point, Line, Curve, Edge, Cylinder, and Shape marking tools.
  • Surface Tools: Add surfaces to features defined by Points, Lines, Curves, and Edges. Create NURBS Surfaces from Lines, Edges, and Curves.
  • Photo-textures: Add photo-textures and colors to surfaces. Export textures with 3DS, OBJ, VRML, and 3DM.
  • 3D Viewer: View, measure, select objects, and interactively rotate the created 3D models with full photo-textures.
  • Measurement Tools: Perform point, distance, length and area measurements right within PhotoModeler.
  • Coded Targets: Automate the setup (initial marking and referencing) of the project, or the extraction 3D data points using targets with a special code ring that the software recognizes in the images. See Automation and Coded Targets.
  • Scale/Rotate/Translate: This feature provides you the ability to apply proper scale to your project and set your model in the proper coordinate system for exporting.
  • Export Capabilities: Export your model to Autodesk DXF (2D and 3D), 3D Studio 3DS, Wavefront OBJ, VRML (1&2), IGES, OpenNURBS/Rhino, StereoLithography STL, RAW, Maya Script, Max Script, FBX, and Google Earth’s KML and KMZ. See the Exports page.
  • Import Capabilities: Import 3D data for use as control points, affine (coordinate systems), mesh comparison, or photo projection. See Export / Imports page.
  • Photograph Handling: Work with any number of photographs, add new photographs at any time, and import many different image formats. * Image Control: Use extensive Zoom Tools for accurate sub-pixel marking, Photo Rotate for easier viewing, and Image Enhancement for increased visibility.
  • Camera Support: Use images from digital, film, or video cameras. Automatic Camera Orientation determines the position of the camera when the image was taken. Use different cameras in the same project.
  • Camera Calibrator: Accurately measure your camera's focal lengthprincipal point, digitizing aspect ratio and lens distortion.
  • Photo-Projections: Check project quality by projecting 3D data onto your photos.
  • Customizable Interface: Control the layout and appearance of your PhotoModeler screen. Customizable items include toolbars, short cut keys, and colors for items such as 3D objects, Projections, and the 3D Viewer.

  

© 2013 Eos Systems Inc.

Οι τιμές αναλυτικά